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Sprays and the Gate


This particular setting of the gate provides us with the concepts scary(sound) rain (particle) and tree (Icon)

These can be used as new emblems, to be used to perform things, together they create more then just these:

  • Raining tree and fear
  • rain shelter tree
  • scary tree
  • fearful rain
as goals they can:
  • Be the attainment of a tree
  • the causation of rain
  • a scary sight
  • a scary rain
  • a tree of fear
With these and any other references we can create another thing, using the ability of sprays to create individual events or objects. For example:
  • We can cause a raining fear tree to appear in broad daylight, by putting it there when no one is looking.
  • We can shield ourselves from the rain, under a tree.
  • We can seek out a scary looking tree in nature
  • Or cause a coincidental downpour of rain using coincidental magic.
We could even do all above at once to have an unknown event occur. Because we have unlocked the three new emblems, tree, rain and scary.

Let's do another!


(Icon: Door) (Particle: Stars) (Symbol: Present)

They gives us those emblems and can do these things:
  • Present Stars Door
  • Stars Door Present
  • Present Stars
  • Star Door
They can be used as goals:
  • The door way to
  • the Stars are our end
  • Presents abroad
  • Stars present door
  • Door present star
And can be attained as such:
  • Creating a door and presenting it to the stars above
  • Locate through coincidence and the grey walk a star door
  • Offer stars to many people or places by drawing
  • Create a door with stars on it.
You can do these ones in some way or/and another.


(Icon: Monster) (Particle: Fire) (Sound: Ghost)


They gives us those emblems and can do these things:
  • Monster fire ghost
  • Fire monster and ghost
  • Fire ghost
  • Monster Ghost
They can be used as goals:
  • Monster becomes ghost
  • ghost becomes a monster
  • Ghost summon
  • Fire monster summon
And can be attained as such:
  • Defeat a phental monster and look for ghost
  • Look for scry ghost and change appearance to phental monster
  • Look around with blurry eyes until you spot the ghost
  • Look into fire until you spot the monster
Note that these can all be done within the range of scrying, paradolia and coincedence and are directly available by these things. Input through a manner of coincedence may aid you in communication.

Such as a screw and it's direction represents yes or no.

More information on paradolia and coincedence can be found here:

https://thefallofprosporo.blogspot.com/p/so-sam-had-realized-that-everyone-in.html

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Mazer and friends snuck into incompletia with great amusement and began work on corrupting the idea of Sprays in this portion:

They went through the required steps:

  1. Why are they always coincedental?
  2. Because they aren't real and aren't useful.
  3. Better would be the places of absences
  4. Like this new monster, the Chanoteing
The Chanoting was a horrible beast:


Who provided the world with the chances for nothing to occure that was desired, that made the magic unreal and unuseful, that was the full of the absences and thus was its embodiment, prepared to feed of usefulness and make it absent and cause the end of all that was present.

It has the power to suck in information and objects and render them non-existent!

The poor man effected was a man wearing a poofy coat and sweatpants.

It spawned another one and sent it to the blog links:

https://thepileofincomplition.blogspot.com/p/blog-page.html

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The four dog demans arrived and saw the monster, they knew they were in for trouble, because they could not use their Glass Force in its range, so the backed out of its range and typed on their screens (with their claws):

FUNCTION captureAnimal:

spawn.Projector(new)
define.Projector(useless)
seek.Animal

Then their was a flash and the dog Demans had captured the Monster, for themselves.

they returned to their realm, with a copy of the monsters description:

https://meaningandbeyond.blogspot.com/p/why-are-they-always-coincedental.html

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