Eater of the moon, forgot the name!
This is an ancient spirit, something like the fenrir of my world but is not overly problematic compared to the norse mythology. In fact he's pretty chill for being an alder of the kinds of wisdom faith, fear, madness, good, evil and unity that exist.
So he does these things with great ability and can become consumed by the many fruits ( moons ) in his dominion, which do not exist as their only definition but of many in the world, so this post is about the magic of the wolf above and the greater expanse of the abilities he keeps with the rest of his furry family.
*On a side note, this spirit was used to capture Shoggoth at one point.
So what is the ability of the wolf, which are held within this spirit, that isn't fully comprehensible?
- The ability to create special spells that are comprised of the defined things above.
- To shape shift into a wolf or creature of the night at will and not in accordance with the moon.
- To make way for the coming days of the higher knowledge then the magic known
Magics of the 7 things:
This magic uses 7 elements in relation, to create the spell which is always materialized into some form of physical object, while you could use less, the art that this is, is all of them.
The 7 elements are below:
- Fire: That power of heat to dissolve the ignorance unto truth and burn away the powers of uncertainty towards things known.
- Water: That power to wash away the sins and the corrupted to become clean in response to the things that could cause harm within.
- Air: That delirium of the winds which was once or never heard but became something impossible to grasp, then grasp it.
- Earth: That fearful border, that detaches the ability to be removed and limits the self to the floor, without escape known but used.
- Light: That nobility of light with which the good thing is made manifest and capable of good and power of lights that brighten up.
- Shadow: That darkness that we loose ourselves in, the evil at the cusp of things that can no more be used until thrown away.
- Eclia: That potent eclipse of power, which resounds within the knowledge of either light and shadow, made a unit in eclia.
Below are our emblems of the magic, just for fun:
So we create the magic through the use of a blend of the words conceived below in reference to the the subjects above. As an example:
- Fire : Stones fall down when you move them, because they're heavy
- Water: Throwing rocks when angry is wrong and can cause harm
- Air: Creating a shield for violence is useful if summonable with magic
- Fear: Their is no way to summon a shield with magic, because no matter.
- Light: We just need a shielded area, with some available matter around
- Shadow: You could not have any available, because of fields that exist
- Eclia: You just need to bring the matter with you to the field when needed
Thus we created a shield spell, from the first concept to the last.
However, shields are boring so let's do another!
- Fire: Light is a bright aspect which creates images sometimes
- Water: Sometimes light can appear naturally or artificially
- Air: We can summon spirits by tuning or encountering light
- Fear: You require the right kind of light to manifest specifics
- Light: A coincidence or cut out will prove useful for essentials
- Shadow: This isn't a perfect circumstance, it isn't flashy or cool
- Eclia: The random addition to this summoning proves useful.
So this spell, provides a way to summon spirits with light, so it requires a dark room to produce the specter and the instructions above to succeed at the summoning, what you do then is up to you, but the appearance of a spirit with light is brilliant because it requires little to no hallucination. Yet, it requires special instruction based on who you are summoning.
I will attempt a simple summoning right now and post a photo:
Some sort of creepy entity appeared
And here are lepoxiania's ears
and the rabbit himself in chibby form
So this magic ability is interesting for sure, because it has proven quite capable for works, even with nothing but a Lazer pointer. I could do more work with this eventually, if I gain more insight into light summoning.
Below is another fancy light fauna:
Which can be useful for the special effect of the summon.
In conclusion, creating magic with the above tool is quite useful for what is placed as its source of fire then water, to create some form of thing in its extension.
We continue with:
Things of the night ( kinda ):
A curious ability, which can be attained by a person in several ways is the ability to shape shift into something else through phental properties, either in permanence, or for a time by simply viewing the self as something other then it's defined form.
For example, the above image can be attained in the self by viewing ones fingers as claws and acquiring a tail through imagination which can be used to move things coincidentally. This is about modifiying ones perceptions of the body or action to behave according to some other ideal more alien then the average human.
It can have some interesting results, when you take that first bodily concept and apply it to other acqquisitions such as clothing or technology and in turn this process of viewing something differently is used by Mazer in the story as an external property of the world aswell.
Thus it creates an accessible key of transformation, an pheonix feather could be acquired through finding a red feather in some manner through this utility. This process is capable of transformation through clothing modification, because alien fauna can be imitated with clothing design, while providing some manner of acceptability beyond costume.
This provides a means to transformation, because you can modify whichever part of the view you want, without being overly outgoing if not requiring that excess.
While I could list countless ways to change into countless things, I will attempt the transformation with three things, because it is quite simple. I will take it all the way to environment in some detail as well for each.
It will start with an image, look for the described resemblance if you want to, but remember not everyone who dresses like this, is that.
Werewolf
Views the world as a forest of stone and tree's, where he lives in a cavernous domain and runs about in a competitive dominance hierarchy, where their is only this and not more then the skulks of the beast he is. Meaning he goes for walks and stays up late, to better be tired the next day, so he can take a nap again.
Vampires
Views the world as a great and sprawling castle of his ownership, where he stays indoors during the day cause it just feels right, to come out at night and get wasted or party with fellow vampires and peasants. May be mentally draining and an attention seeker, doesn't care to look at his own reflection because he knows he's the best.
Mermaids
Hangs out at beaches, while viewing the world as underwater, with waters being colder waters she can swim in while living in the warmer shallow waters. Rarely discusses she is a mermaid because it's hush hush, she see's the plants and animals as coral and seaweed, the fish they live within. The rest of her is pretty much human.
This concludes the examples of some shape shifting or self discovery that you could do with this kind of magic.
Let us continue with:
The prepping for the next level:
We will prepare the advancement to the age of wisdom, such that the history advances as the rabbit has asked that we find the one after, in the edge of absurdity.
So we begin with the full of what has been done before on this blog. Such that the spirit of the second level may be attained, but I foresee an end to this pattern, for it has been a length journey to the yonder of the simple, two years of beginnings did transpire, and for this I will leave at the end here, the full of those blogs.
Then I will continue on to knowledge.
Thus we will create something within the reigns of this technological spell. From the full of the blog.
Some research is needed, these things below are what will be it's subject:
- The mythical creatures above
- The magic of 7 elements
- The spirits of faith
- The emblems listed
- Free will and Determinism
So for this and because I am a werewolf, we will go with lycanthropy as the mythical creature selected.
It also fits the primitive theme and werewolf wizards are cool too. We must simply use this ability in reference to the magic, thus the subject of this magic will be nature and rocks, because this also happens to be the majority of what I have access too.
*Note to self: Maybe you should stop using natural substances because of its primitive nature.
Thus we will find something to build and manifest productively, with nature.
Next we simply create the spell:
- Fire : Rocks and wood are interactive in place and cut means
- Water: We can create sculptures with carry utility with them
- Air: They can manifest composite materials without existing
- Fear: How can you manifest something without it existing?
- Light: Denial and utility of itself successfully in short form with itself
- Shadow: You could just find the object and/or create it without care
- Eclia: Or you could make it from this base principle of sculpt
Thus we will create a interactive sculpt sculpture, first, then make it function as something else that we don't have access to, to do this we require rocks and a a very difficult to acquire natural sculpture or means of holding the stones or other. Thus I need to go look for one:
and ended up inverting it a bit.
Now I just need to take a concept from this image of divine beings:
Now I just need to take a concept from this image of divine beings:
I picked:
None of them because I already did all that...
So i'll just combine one and another:
Slime pet
and create the substance of it, with the pile of nature I have found.
As such, I will create this system of stone as the externalized internal of the substance called the pet.
But I will use the emblems created to build this object above, such that it will appear as a control magic and yonder into other things, while incorporating a directional path based off my previous fortune selection, that is interpreted differently.
This is the pet, here is what you can do with it, thanks to the emblems:
Its phental property is its appearance, it's eye is the shell used to distinguish it.
You can move it around yourself to animate it and figure out how to make it do tricks, like role over or other, if you can get it to keep its general appearance:
Or it may have special abilities:
And you may discover other abilities as you play around with it.
But the rule is that it must remain similar enough. A drawing of it may help recognize it:
However, I do wonder if I could take this from it's primitive form somehow and improve it technologically, like some sort of clay or slime, which I could acquire luckily and thus create either hard or soft versions of it, or better yet paper clips could be used with it to make them malleable.
Thus I will create this, to enjoy the luxuries of pet casting, which you can do after you've learned your pets abilities.Based off the original, then I can further it's endeavor, by addition, such that the pet is manipulable in time.
This takes up the emblems of primitive and modernity, but their is future of it too.
Which is where we return to the part involving freedom and determinism. Because it would actually involve bringing the pet to life and this can only be done with understanding of those two things. So we have much to continue with on this blog.
However, virtual reality does function for this concept, so I will try that too, but take it the root of raising the pet you created, rather then the pet of another. So it becomes more of a personal project.
However, theirs no reason you can't either.
Comments
Post a Comment