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Following the story

Introduction

Seeing as we've completed the nature of the original topics, since it provided both a victory in freedom and control, we should make additional information regarding the higher natures of reality, which are not found in just a concept but rather in the extension of others.

So, I will introduce a few more concepts to my new pile of incomplete from the old pile of unfinished, within an infinite regress of completed and growing work, the three concepts I will introduce are:

Geomeaning
Emblems
Symbols
Yondering

And these will be of interest in a divided manner between our freedom circumstance and control circumstance, within the role of differentiation and application differences towards the end of itself ( relevant to Yondering and Geomeaning especially )

*Note: These have no reason not be unapplyable in other manners. Application of concepts is universal and does not mean that they be and require application in this manner. We may explore this later, but this changes the state of our creation.

Geomeaning, Symbols and Freedom


Below is an image of an example geomeaning, useful for both understanding a process of this blogs topic and the utility of it, in free creation of things based off of beings and religiosity.


"It is as drawing the shapes of nature backwards"

If you are a visitor from one of my other blogs, this is not the same concept, even when it is found in the same image. The difference is peculiar because it is related to shape geometry, rather then placement of symbolism.

Geomeaning, means having both an understanding of geometry and meanings in relation in this case to creative forces like beings of spiritual nature.

If we assign some form of spirit to each variable in the picture of geometric measurement, we attain some form of goal and beginning.

For example we require a list of related mental ascription.
  1. Branches represent schism
  2. Lines represent ways
  3. Red represents wisdom
  4. Yellow represents fear
  5. Blue represents faith
  6. Feild represents time
From here we measure the map of what we are about to do, by following the instructions we have, from some specific beginning to an end. In this case, we follow from the left red dot, to the right red dot then finish with the field.

So we create a system with this,  by following its meaning and instructions to create a free concept that is generated from the meaning of the picture and so in turn their relevant beings, these create systems of utility or path of becoming, through their uses.

So let's follow the geometry:

Wisdom is a defined concept which relates explicitly to the acquisition of knowledge and is capable of becoming many things, such as both sensible and unsensible wisdom, defined by the composite of its knowledge definition. So our goal is to attain a wisdom of the world that can be useful within this criteria of not space related.

The way we take to this is to define the thing that isn't space, because space is everything and we require something that isn't inclusive to space and time is inclusive to space. So, we must pursue this end, for the sake of the experiment.

As such, our space absence that cannot be nothing must be somewhere, unfortunately we do not know where this thing is, because we only encounter things called space and space is all we know, so it cannot be found anywhere we search for it materially or even in physicality of the mind.

We could check faith, for our answer and their are two ways of going about this, we could believe something to not be space and thus cancel our pursuit of something novel, for something unnovel, or we can genuinely believe something that isn't space exists in reason and faith and find it's existence somewhere.

It's definition is very vague, something that isn't space and time, isn't moving or substantial. This would ironically make for a non-existent form. Which while I have one called phental, I think their may be another, so I will find this thing in time.

After some thought, I will return with the answer:

Soundlight

Soundlight is the merging of sound and light which doesn't exist while not being substantial, because sound travels through space but takes up no space and light does take up space but isn't substantial. As such it's crossroads creates something that isn't substantial or existent, since it is a light matched with a sound which is totally non-real.

A person with Synesthesia would recognize it's possibility easily.

As you can see, I simply followed the instructions held within a geomeaning to attain a goal and succeed at gaining a new freedom and thing to do.

Next we will explore symbols, which are simple and one can find it in this image:



Because the entire image in an unknown context is totally symbolic. So let us approach the drawing on the previous story, in total novelty.

This symbol will provide a measure for the creation of a being, or spirit from which to learn a lesson from. So we simply imagine what this image could mean, then we construct a being from it's source, which can be based around it.

Elders surround the sphere of water while the eye of the watcher is above, could be it's meaning.

So the concept could be put quite simply, it is the being of divination and future prediction. Who is drawn below:



This is it, the thing we will ponder and learn from and the second being of faith, because you cannot predict the future without believing it so, thus divination requires our first spirit of freedom.

Freedom is the act of being uninhibited in the act of what you wish, the religious take to this often, but the divination seem to forbid the freedom of the will,until you realize its ability to be willfully avoided.

As such, we can avoid our fate. If we try and know it correctly, because it is possible that Mazer would have done otherwise, if Pharath was not involved.

So try to avoid your next fate, or believe me under the argument that futures don't always come to pass.

Further study could be made on Symbols, but this is the essential feature, the creation of divinity from that origin of symbolism detected in the arts.

Yonders and the emblem in control

Yonders are the capacity to travel to greater levels of control and power over the world, through the basic alteration of the mind, they use the shortest root in tandem with the magic of control and the  emblem is a means to manipulate and remember forms of control, but we have yet to develop any, beyond personal aid, so we must explore the yonders of that first part.



To yonder is to take an ability farther then the concept that came before it through additional powers, through some form of attempt to go beyond what already occured in the circumstance, it provides a system of control, from which to manipulate environments, unlike the more complex system of faith and freedom above.



So let us yonder that first concept, the concepts are the primitive, the aid of control, the phental of traveling.

These have emblems below, that are merely stated here for memory:


They provide a means to remember and manipulate the things they represent, so as definitions they are:

  • Primitives: The shortest root to a concept that may already be present
  • Aid control: The manner of why and solving the blockade in the desire
  • Phental: The imagining of some concept that is available in paradolia ( see story )
The arrangement of some or all emblems can give idea to what one could do, so this would be an example of atypical control, where you do something created by the emblems above.

The one that follows from the above order is:

Primitives Aid Phental

A short root unlimited phental, such as time travel through looking for places that look like the past, where you ask someone to come with you to reenact some event that was there in that time zone.

But we want to go beyond these concepts within this blog post, so we will define them as above and move on to try and find what lay beyond these basic concepts.
  • Modernity: The longer root of materialization of some higher detail of that thing.
  • Self skill: The ability to do something yourself without the aid of another person
  • Coincedence: The chance occurence of something in relation to some other subject
Their emblems are:

This provides a means to remember, but we must also invest in their use to better understand them.

Primitive self skilled modernity

Is the ability to manifest a thing first in primitive and then in advancement to modernity.

So as an example:

We shall take to a musical instrument that releases imagery according to the keys played, such that it we don't have to play music in accordance with tarot cards anymore.

Thus we simply program the convention into being.

Through the use of continued yondering and other abilities we gain more control over what we do. However, we do this without force, which permits us to continue not harming others in the process, therefore we keep to the creative control and do not abandon our control through faith.

Much like Freedom permits creativity of what it builds with the divine, in its selection of spirits, which act without desire to force another.

It is important to remember that this project is a basic introduction to the concepts within my greater projects and for that, it ends here and moves on to other things, in which it will explore something else.

These posts will still be available where they are.

Perhaps something elsewhere will transpire, for with these things much can be done, but their still isn't a certainty at what I SHOULD DO! Because this project ends here and a new one begins.


Because absurdity moves, it doesn't stay where it is, but is found after in the things that follow from what began. Absurdity is the undefined thing that waits when you have all control and all freedom, but have not the ends of what to do next.

So we will try something else. Something different.

Because I can come back to this page whenever I want.

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